Audio Lectures

Note: Audio is not available for all sessions.

SES # SUBJECTS
1

Part 1: Introduction, Overview, and Syllabus

Part 2: Brainstorming

Part 3: Paper Prototyping, Playtesting, and Group Formation
4 Project Management
5 Agile II - Product Backlog
6 Task Lists, Daily Scrums, and Sprints
7 Quality Assurance and Focus Testing
8 Aesthetics and Project 3
9 Coding Tips
10 Cheap Assets
11 Videogame Production
12 Sprint Retrospectives, Appreciations, and Recap
13 Gamefeel - Decision and Fate
14 Rapid, Iterative Prototyping Best Practices
15 Usability
16 Game Design Fundamentals
19 Cutting Features
20 Process
22 Story in Games
23 The Indie Industry
25 Choosing Mechanics